Bridging the gap between Art and Logic.

Specializing in shader development, pipeline automation, and procedural environment tools.

Shaders, Tools & VFX

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Dynamic Weather System

HLSL / Unreal Engine 5

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[6-Way Lighting Texture]

6-Point Lighting Shader

Unity / Shader Graph / HLSL

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[Tool Interface]

Texture Array Generator

Unity / C# / Optimization

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[Performance Profiler]

Unity Optimization

Profiling / Batching / Culling

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[Distance Gizmos]

Distance Based Light Culling

Unity / Tools / Performance

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[Flow Map Visual]

Water Flow Shader

Shader Graph / Flow Maps

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[Volumetric Shafts]

Particle Light Shafts

VFX Graph / Mobile / VR

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3D Art & Environments

Art portfolio pieces coming soon.