Daniel Lord
Technical Artist
Shaders - Visual Effects - Asset Creation - Game Optimisation - Unity - Unreal Engine
With years of experience in the games industry and skills in a variety of disciplines, I am happy to take on any challenge to improve workflows and make better games.
Please feel free to reach out to me with any questions or opportunities at the email address below, or alternatively message me on LinkedIn and I’ll get back to you as soon as possible.
daniellord3d@gmail.com
Professional Experience
Skill Set
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Writing of custom shaders in HLSL code and graph forms to produce dynamic and parametric materials for a multitude of use cases.
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Utilising performance profiling alongside industry techniques to streamline the workflow of asset creation and optimise gameplay environments.
Further experience of optimising games for mobile and VR platforms and the unique challenges they produce.
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Creation of visual effects using particle systems, flipbooks and simulations to achieve consistent results in the desired art style whilst maintaining a high level of performance.
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Experienced with a variety of digital content creation software to produce hard surface and organic 3D assets including unwrapping and texturing for PC and Mobile platforms and their different requirements.
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Working in both Unreal and Unity Enginges to create immersive worlds and the tooling needed to efficiently produce them.
Creating the shaders, scripts, VFX and models to populate scenes and bring them to life.